Borja Morales Hernando

Summary

Developer and artist interested in computer graphics, visual effects for films and videogames, with and emphasis in UI design. Focused in Shading, Lighting and Compositing. With experience in real-time and offline rendering. Specialties:

Professional Activity

October 2009-Present: Render TD at Solid Angle

Developers of the Arnold renderer, an advanced production proven cross-platform raytracer

  1. Development of SItoA, the Softimage to Arnold Renderer integration plugin
  2. Development of MtoA, the Maya to Arnold Renderer integration plugin
  3. Shader Writing
  4. Technical Support

August 2009-September 2009: Consultant at IDS Sports

For its daily coverage of the U.S. Open 2009, Tennis Channel customized its entire studio set to a Virtual Set made by IDS with Brainstorm eStudio

November 2007-June 2009: Lighting TD at Ilion Animation Studios

An animation studio focused in producing state-of-the-art computer animated movies for theatrical release around the world

  1. Liaison between lighting/compositing artists and the other departments our workflow depends on. These include Tools, Fx, Final Layout ...
  2. Development of pipeline and workflow improvement tools, standing out a deferred rendering based relighting tool
  3. Technical testing and support of the raytracing render engine used in the film to achieve the artistic and technical needs of the lighting department
  4. Day-by-Day technical management and support of more than 30 people

February 2006-November 2007: Software Engineer at Brainstorm Multimedia

Developers of a complete broadcast 3d realtime graphics solution

  1. Development of support tools and main programing of eStudio, a virtual set, 3d realtime graphics and film previsualization application
  2. Development of the Maya integration plugin (sdk with Mel/Python) and the maintenance and testing of the 3dsmax integration plugin
  3. Complete photorealistic virtual set creation for product demonstrations (including modeling, texturing, ilumination, integration and GLSL shader programming for advanced effects)

2005: Scolarship at Ceit

Centro de Estudios e investigaciones técnicas de Guipuzcoa

  1. Scholarship in the development of an augmented reality application under a 3d real enviroment managed by the Ogre3D engine

2002-2004: Freelance at Dibulitoon

Tv series and cg feature film animation studio

Work as scene modeler and render assistant in:

Education

1999-2006: SM in Computer Engineering at "Universidad del País Vasco", Spain. Intensification in Computer Graphics and virtual reality. Thesis: "A practical approach to augmented reality"

Languages