Summary
Developer and artist interested in computer graphics, visual effects for films and videogames, with and emphasis in UI design. Focused in Shading, Lighting and Compositing. With experience in real-time and offline rendering. Specialties:
- Software Engineering (C/C++, python and javascript)
- Graphics Programming and 3D Tools Programmer
- Shader Writing (GLSL, HLSL, Arnold ...)
- API knowledge and artistical understanding of DCC tools (3ds Max, Maya, Softimage 3D...)
- Technical support and training for clients and production teams
Professional Activity
October 2009-Present: Render TD at Solid Angle
Developers of the Arnold renderer, an advanced production proven cross-platform raytracer
- Development of SItoA, the Softimage to Arnold Renderer integration plugin
- Development of MtoA, the Maya to Arnold Renderer integration plugin
- Shader Writing
- Technical Support
August 2009-September 2009: Consultant at IDS Sports
For its daily coverage of the U.S. Open 2009, Tennis Channel customized its entire studio set to a Virtual Set made by IDS with Brainstorm eStudio
- 3D technical support, optimization and shader writing for the real-time virtual set done in Maya
November 2007-June 2009: Lighting TD at Ilion Animation Studios
An animation studio focused in producing state-of-the-art computer animated movies for theatrical release around the world
- Liaison between lighting/compositing artists and the other departments our workflow depends on. These include Tools, Fx, Final Layout ...
- Development of pipeline and workflow improvement tools, standing out a deferred rendering based relighting tool
- Technical testing and support of the raytracing render engine used in the film to achieve the artistic and technical needs of the lighting department
- Day-by-Day technical management and support of more than 30 people
February 2006-November 2007: Software Engineer at Brainstorm Multimedia
Developers of a complete broadcast 3d realtime graphics solution
- Development of support tools and main programing of eStudio, a virtual set, 3d realtime graphics and film previsualization application
- Development of the Maya integration plugin (sdk with Mel/Python) and the maintenance and testing of the 3dsmax integration plugin
- Complete photorealistic virtual set creation for product demonstrations (including modeling, texturing, ilumination, integration and GLSL shader programming for advanced effects)
2005: Scolarship at Ceit
Centro de Estudios e investigaciones técnicas de Guipuzcoa
- Scholarship in the development of an augmented reality application under a 3d real enviroment managed by the Ogre3D engine
2002-2004: Freelance at Dibulitoon
Tv series and cg feature film animation studio
Work as scene modeler and render assistant in:
- 2004- Supertramps: Feature film nominated for a Goya in 2005
- 2003- Glup: Feature film nominated for a Goya in 2004
- 2003- Flour Mill representations for a Museum
- 2002- Anjé: Feature film nominated for a Goya in 2003
- 2002- JJ Benitez Planeta Encantado documentary
Education
1999-2006: SM in Computer Engineering at "Universidad del País Vasco", Spain. Intensification in Computer Graphics and virtual reality. Thesis: "A practical approach to augmented reality"
Languages
- Spanish: mother language
- English: fluent
- Euskera: fluent